Documentation
Get a client connected, build an image, and size the network before anyone is disappointed.
Clients
Native clients for Windows, macOS and Linux, plus a browser client for review sessions. The native client is materially better for anything interactive.
| Client | Max resolution | 10-bit | Tablet pressure |
|---|---|---|---|
| Windows | 2 × 4K | yes | yes |
| macOS | 2 × 4K | yes | yes |
| Linux | 2 × 4K | yes | yes |
| Browser | 1 × 4K | no | no |
| Thin client (certified) | 2 × 4K | yes | yes |
Peripherals
Tablets, 3D mice, control surfaces and colour panels are carried over a dedicated low-latency channel rather than generic USB redirection, which is why pressure feels right.
Images
perch image create --from ws.vfx --name studio-2026a
perch image pin-driver --gpu 555.42 --image studio-2026a
perch image publish studio-2026a --projects atlas,harbourSizing
Provision for concurrent peak, not average. Artists start at the same time, and the streaming bitrate does not average out the way web traffic does.
# rule of thumb for a site link
site_mbps = seats × peak_mbps_per_seat × 1.0
# grading seat ≈ 90 Mbit/s peak
# comp seat ≈ 60 Mbit/s peak
# CAD seat ≈ 30 Mbit/s peak
# 24 comp + 4 grading = 1,800 Mbit/s peakColour
The pipeline is 10-bit 4:4:4 end to end when the client and display support it. Calibration is applied at the display, not in the stream, so what the artist sees matches the reference monitor in the suite.