Perch

About us

We built it during a production that could not stop

Perch started inside a post house that had to keep forty artists working when nobody could come to the building.

2013
founded
91
people
28
countries
100%
engineer-owned

Origin

Six weeks, forty artists, one deadline

Sending workstations home was not possible — the machines were loud, expensive and full of a client's unreleased film. Streaming them was the only option, and everything available at the time was built for office desktops rather than for someone grading at 10 bits with a tablet in their hand.

  • Colour and pen latency treated as primary requirements, not extras
  • Project data stays in the facility by design
  • Sizing guidance published, including when to say no
2020

An emergency deployment

Forty artists, six weeks, one deadline.

2021

10-bit colour pipeline

Grading remotely becomes credible.

2023

Dedicated peripheral channel

Tablets stop feeling wrong.

2025

On-premise deployment

Session layer on customer hardware.

2026

Studios in 21 countries

Across post, VFX and industrial design.

How we work

Boring on purpose

We would rather run software that is three years old and understood than something new that pages us at 04:00.

Own the path

We buy transit from multiple carriers and peer directly wherever it is possible, so a single bad hop is never a single point of failure.

Write it down

Every incident gets a public write-up. Every design decision gets an RFC. Institutional memory beats heroics.

Some of the people behind it

A quarter of the company has been here since the first rack.

Y. TanakaNetworking
I. NovákProduct
Z. KarlssonInfrastructure
N. RahmanDeveloper relations
E. DuartePlatform
R. MendesSecurity
V. IvanovićNetworking
W. ChenDesign

We are hiring

Remote-first across EU time zones, with a small office network for people who prefer one.