Perch

Remote workstations

The workstation stays in the building. The artist does not.

GPU-backed sessions streamed at 4K with 10-bit colour and under 25 ms of added latency — so a colourist in another country works on the same machine as the one in the suite.

 RTX and pro GPUs 10-bit 4K data never leaves
Traffic · last 24hstreaming
7.5Tbps
peak egress
97.0%
cache hit
11011110011111
01shard-ams-16 nodes · 36.3 Gbpslive
02cache-sin-842 nodes · 16.2 Gbpslive
03ingest-gru-122 nodes · 38.0 Gbpslive
04edge-fra-816 nodes · 2.2 Gbpslive
24ms
median added latency
60Mbit/s
per 4K seat, peak
10bit
colour depth
0
project files on laptops

Why studios move to this

Data stays put

Project files never leave the facility. A stolen laptop is a stolen laptop, not a leaked film.

Colour you can trust

10-bit 4:4:4 output with a calibrated pipeline and reference display support, so grading remotely is actually possible.

Real GPUs

Whole cards or vGPU profiles you choose, with driver versions pinned per project because DCC applications care.

Shared storage

The same high-performance filesystem the on-site machines use, at 40 GB/s aggregate.

Follow-the-sun sessions

Hand a session between artists in different time zones without closing the application.

Sized honestly

We publish per-seat bandwidth and latency requirements, including the ones that mean remote work will not be pleasant.

Bandwidth

What a seat actually needs

Pixel streaming is not video streaming: it is uncompressible detail, changing constantly, with a latency budget. Here is what to provision.

  • Multiply by seat count for the site link, not by 0.6 — artists work at the same times
  • Asset sync between facilities is separate and usually larger
WorkResolutionSustainedPeak
CAD, modelling2560×144012 Mbit/s30 Mbit/s
Compositing3840×216028 Mbit/s60 Mbit/s
Colour grading3840×2160 10-bit45 Mbit/s90 Mbit/s
Editorial1920×10809 Mbit/s22 Mbit/s
Simulation review3840×216022 Mbit/s55 Mbit/s

Questions

Anything that runs on Windows or Linux with a GPU. In practice: the major DCC suites, CAD packages, game engines and simulation tools. Licensing remains between you and the vendor.